| Package | Description | 
|---|---|
| org.bukkit.block | Classes used to manipulate the voxels in a  world,
 including special states. | 
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a  world, including all players, monsters, projectiles, etc. | 
| org.bukkit.projectiles | Classes to represent the source of a projectile | 
| Class and Description | 
|---|
| BlockProjectileSource | 
| Class and Description | 
|---|
| ProjectileSource Represents a valid source of a projectile. | 
| Class and Description | 
|---|
| ProjectileSource Represents a valid source of a projectile. | 
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