public interface Firework extends Projectile
Entity.Spigot
Modifier and Type | Method and Description |
---|---|
void |
detonate()
Cause this firework to explode at earliest opportunity, as if it has no
remaining fuse.
|
FireworkMeta |
getFireworkMeta()
Get a copy of the fireworks meta
|
boolean |
isShotAtAngle()
Gets if the firework was shot at an angle (i.e.
|
void |
setFireworkMeta(FireworkMeta meta)
Apply the provided meta to the fireworks
|
void |
setShotAtAngle(boolean shotAtAngle)
Sets if the firework was shot at an angle (i.e.
|
doesBounce, getShooter, setBounce, setShooter
addPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport
getMetadata, hasMetadata, removeMetadata, setMetadata
getName, sendMessage, sendMessage, sendMessage, sendMessage
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
isOp, setOp
getCustomName, setCustomName
getPersistentDataContainer
@NotNull FireworkMeta getFireworkMeta()
void setFireworkMeta(@NotNull FireworkMeta meta)
meta
- The FireworkMeta to applyvoid detonate()
boolean isShotAtAngle()
void setShotAtAngle(boolean shotAtAngle)
shotAtAngle
- the new shotAtAngleCopyright © 2021. All rights reserved.