public interface ArmorStand extends LivingEntity
| Modifier and Type | Interface and Description |
|---|---|
static class |
ArmorStand.LockType
Represents types of locking mechanisms for ArmorStand equipment.
|
Entity.Spigot| Modifier and Type | Method and Description |
|---|---|
void |
addEquipmentLock(EquipmentSlot slot,
ArmorStand.LockType lockType)
Locks the equipment slot with the specified
locking mechanism. |
EulerAngle |
getBodyPose()
Returns the armor stand's body's current pose as a
EulerAngle. |
ItemStack |
getBoots()
Deprecated.
prefer
EntityEquipment.getBoots() |
ItemStack |
getChestplate()
Deprecated.
|
EulerAngle |
getHeadPose()
Returns the armor stand's head's current pose as a
EulerAngle. |
ItemStack |
getHelmet()
Deprecated.
prefer
EntityEquipment.getHelmet() |
ItemStack |
getItemInHand()
Deprecated.
|
EulerAngle |
getLeftArmPose()
Returns the armor stand's left arm's current pose as a
EulerAngle. |
EulerAngle |
getLeftLegPose()
Returns the armor stand's left leg's current pose as a
EulerAngle. |
ItemStack |
getLeggings()
Deprecated.
|
EulerAngle |
getRightArmPose()
Returns the armor stand's right arm's current pose as a
EulerAngle. |
EulerAngle |
getRightLegPose()
Returns the armor stand's right leg's current pose as a
EulerAngle. |
boolean |
hasArms()
Returns whether this armor stand has arms.
|
boolean |
hasBasePlate()
Returns whether the armor stand has a base plate.
|
boolean |
hasEquipmentLock(EquipmentSlot slot,
ArmorStand.LockType lockType)
Returns if the ArmorStand has the specified
locking mechanism. |
boolean |
isMarker()
Returns whether this armor stand is a marker, meaning it has a very small
collision box.
|
boolean |
isSmall()
Returns whether this armor stand is scaled down.
|
boolean |
isVisible()
Returns whether the armor stand should be visible or not.
|
void |
removeEquipmentLock(EquipmentSlot slot,
ArmorStand.LockType lockType)
Remove a
locking mechanism. |
void |
setArms(boolean arms)
Sets whether this armor stand has arms.
|
void |
setBasePlate(boolean basePlate)
Sets whether the armor stand has a base plate.
|
void |
setBodyPose(EulerAngle pose)
Sets the armor stand's body's current pose as a
EulerAngle. |
void |
setBoots(ItemStack item)
Deprecated.
|
void |
setChestplate(ItemStack item)
Deprecated.
|
void |
setHeadPose(EulerAngle pose)
Sets the armor stand's head's current pose as a
EulerAngle. |
void |
setHelmet(ItemStack item)
Deprecated.
|
void |
setItemInHand(ItemStack item)
Deprecated.
|
void |
setLeftArmPose(EulerAngle pose)
Sets the armor stand's left arm's current pose as a
EulerAngle. |
void |
setLeftLegPose(EulerAngle pose)
Sets the armor stand's left leg's current pose as a
EulerAngle. |
void |
setLeggings(ItemStack item)
Deprecated.
|
void |
setMarker(boolean marker)
Sets whether this armor stand is a marker, meaning it has a very small
collision box.
|
void |
setRightArmPose(EulerAngle pose)
Sets the armor stand's right arm's current pose as a
EulerAngle. |
void |
setRightLegPose(EulerAngle pose)
Sets the armor stand's right leg's current pose as a
EulerAngle. |
void |
setSmall(boolean small)
Sets whether this armor stand is scaled down.
|
void |
setVisible(boolean visible)
Sets whether the armor stand should be visible or not.
|
addPotionEffect, addPotionEffect, addPotionEffects, attack, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming, swingMainHand, swingOffHandgetAttributedamage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealthaddPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetName, sendMessage, sendMessage, sendMessage, sendMessageaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentisOp, setOpgetCustomName, setCustomNamegetPersistentDataContainerlaunchProjectile, launchProjectile@NotNull @Deprecated ItemStack getItemInHand()
EntityEquipment.getItemInHand()LivingEntity.getEquipment()@Deprecated void setItemInHand(@Nullable ItemStack item)
EntityEquipment.setItemInHand(org.bukkit.inventory.ItemStack)item - the item to holdLivingEntity.getEquipment()@NotNull @Deprecated ItemStack getBoots()
EntityEquipment.getBoots()LivingEntity.getEquipment()@Deprecated void setBoots(@Nullable ItemStack item)
EntityEquipment.setBoots(org.bukkit.inventory.ItemStack)item - the item to wearLivingEntity.getEquipment()@NotNull @Deprecated ItemStack getLeggings()
EntityEquipment.getLeggings()LivingEntity.getEquipment()@Deprecated void setLeggings(@Nullable ItemStack item)
EntityEquipment.setLeggings(org.bukkit.inventory.ItemStack)item - the item to wearLivingEntity.getEquipment()@NotNull @Deprecated ItemStack getChestplate()
EntityEquipment.getChestplate()LivingEntity.getEquipment()@Deprecated void setChestplate(@Nullable ItemStack item)
EntityEquipment.setChestplate(org.bukkit.inventory.ItemStack)item - the item to wearLivingEntity.getEquipment()@NotNull @Deprecated ItemStack getHelmet()
EntityEquipment.getHelmet()LivingEntity.getEquipment()@Deprecated void setHelmet(@Nullable ItemStack item)
EntityEquipment.setHelmet(org.bukkit.inventory.ItemStack)item - the item to wearLivingEntity.getEquipment()@NotNull EulerAngle getBodyPose()
EulerAngle.void setBodyPose(@NotNull EulerAngle pose)
EulerAngle.pose - the current pose@NotNull EulerAngle getLeftArmPose()
EulerAngle.void setLeftArmPose(@NotNull EulerAngle pose)
EulerAngle.pose - the current pose@NotNull EulerAngle getRightArmPose()
EulerAngle.void setRightArmPose(@NotNull EulerAngle pose)
EulerAngle.pose - the current pose@NotNull EulerAngle getLeftLegPose()
EulerAngle.void setLeftLegPose(@NotNull EulerAngle pose)
EulerAngle.pose - the current pose@NotNull EulerAngle getRightLegPose()
EulerAngle.void setRightLegPose(@NotNull EulerAngle pose)
EulerAngle.pose - the current pose@NotNull EulerAngle getHeadPose()
EulerAngle.void setHeadPose(@NotNull EulerAngle pose)
EulerAngle.pose - the current poseboolean hasBasePlate()
void setBasePlate(boolean basePlate)
basePlate - whether is has a base plateboolean isVisible()
void setVisible(boolean visible)
visible - whether the stand is visible or notboolean hasArms()
void setArms(boolean arms)
arms - whether this has arms or notboolean isSmall()
void setSmall(boolean small)
small - whether this is scaled downboolean isMarker()
void setMarker(boolean marker)
marker - whether this is a markervoid addEquipmentLock(@NotNull EquipmentSlot slot, @NotNull ArmorStand.LockType lockType)
locking mechanism.slot - the equipment slot to locklockType - the LockType to lock the equipment slot withvoid removeEquipmentLock(@NotNull EquipmentSlot slot, @NotNull ArmorStand.LockType lockType)
locking mechanism.slot - the equipment slot to changelockType - the LockType to removeboolean hasEquipmentLock(@NotNull EquipmentSlot slot, @NotNull ArmorStand.LockType lockType)
locking mechanism.slot - the EquipmentSlot to testlockType - the LockType to testCopyright © 2021. All rights reserved.