public class PlayerSpawnLocationEvent extends PlayerEvent
Event.Resultplayer| Constructor and Description | 
|---|
PlayerSpawnLocationEvent(@NotNull Player who,
                        @NotNull Location spawnLocation)  | 
| Modifier and Type | Method and Description | 
|---|---|
static @NotNull HandlerList | 
getHandlerList()  | 
@NotNull HandlerList | 
getHandlers()  | 
@NotNull Location | 
getSpawnLocation()
Gets player's spawn location. 
 | 
void | 
setSpawnLocation(@NotNull Location location)
Sets player's spawn location. 
 | 
getPlayergetEventName, isAsynchronous@NotNull public @NotNull Location getSpawnLocation()
OfflinePlayer.hasPlayedBefore(), it's going to default to the location inside player.dat file.
 For new players, the default spawn location is spawn of the main Bukkit world.public void setSpawnLocation(@NotNull
                             @NotNull Location location)
location - the spawn location@NotNull public @NotNull HandlerList getHandlers()
getHandlers in class Event@NotNull public static @NotNull HandlerList getHandlerList()
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