public class PlayerItemBreakEvent extends PlayerEvent
The item that's breaking will exist in the inventory with a stack size of 0. After the event, the item's durability will be reset to 0.
Event.Resultplayer| Constructor and Description | 
|---|
PlayerItemBreakEvent(@NotNull Player player,
                    @NotNull ItemStack brokenItem)  | 
| Modifier and Type | Method and Description | 
|---|---|
@NotNull ItemStack | 
getBrokenItem()
Gets the item that broke 
 | 
static @NotNull HandlerList | 
getHandlerList()  | 
@NotNull HandlerList | 
getHandlers()  | 
getPlayergetEventName, isAsynchronous@NotNull public @NotNull ItemStack getBrokenItem()
@NotNull public @NotNull HandlerList getHandlers()
getHandlers in class Event@NotNull public static @NotNull HandlerList getHandlerList()
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