public class PlayerBedLeaveEvent extends PlayerEvent
Event.Resultplayer| Constructor and Description | 
|---|
PlayerBedLeaveEvent(@NotNull Player who,
                   @NotNull Block bed,
                   boolean setBedSpawn)  | 
| Modifier and Type | Method and Description | 
|---|---|
@NotNull Block | 
getBed()
Returns the bed block involved in this event. 
 | 
static @NotNull HandlerList | 
getHandlerList()  | 
@NotNull HandlerList | 
getHandlers()  | 
void | 
setSpawnLocation(boolean setBedSpawn)
Set if this event should set the new spawn location for the
  
Player. | 
boolean | 
shouldSetSpawnLocation()
Get if this event should set the new spawn location for the
  
Player. | 
getPlayergetEventName, isAsynchronous@NotNull public @NotNull Block getBed()
public boolean shouldSetSpawnLocation()
Player.
 Player's spawn location, use
 HumanEntity.setBedSpawnLocation(Location).public void setSpawnLocation(boolean setBedSpawn)
Player.
 Player's spawn location, use
 HumanEntity.setBedSpawnLocation(Location).setBedSpawn - true to change the new spawn location@NotNull public @NotNull HandlerList getHandlers()
getHandlers in class Event@NotNull public static @NotNull HandlerList getHandlerList()
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