public class BlockDamageEvent extends BlockEvent implements Cancellable
If a Block Damage event is cancelled, the block will not be damaged.
Event.Resultblock| Constructor and Description | 
|---|
BlockDamageEvent(@NotNull Player player,
                @NotNull Block block,
                @NotNull ItemStack itemInHand,
                boolean instaBreak)  | 
| Modifier and Type | Method and Description | 
|---|---|
static @NotNull HandlerList | 
getHandlerList()  | 
@NotNull HandlerList | 
getHandlers()  | 
boolean | 
getInstaBreak()
Gets if the block is set to instantly break when damaged by the player. 
 | 
@NotNull ItemStack | 
getItemInHand()
Gets the ItemStack for the item currently in the player's hand. 
 | 
@NotNull Player | 
getPlayer()
Gets the player damaging the block involved in this event. 
 | 
boolean | 
isCancelled()
Gets the cancellation state of this event. 
 | 
void | 
setCancelled(boolean cancel)
Sets the cancellation state of this event. 
 | 
void | 
setInstaBreak(boolean bool)
Sets if the block should instantly break when damaged by the player. 
 | 
getBlockgetEventName, isAsynchronous@NotNull public @NotNull Player getPlayer()
public boolean getInstaBreak()
public void setInstaBreak(boolean bool)
bool - true if you want the block to instantly break when damaged
     by the player@NotNull public @NotNull ItemStack getItemInHand()
public boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this event@NotNull public @NotNull HandlerList getHandlers()
getHandlers in class Event@NotNull public static @NotNull HandlerList getHandlerList()
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