public interface Fox extends Animals, Sittable
| Modifier and Type | Interface and Description | 
|---|---|
static class  | 
Fox.Type
Represents the various different fox types there are. 
 | 
Entity.Spigot| Modifier and Type | Method and Description | 
|---|---|
@Nullable AnimalTamer | 
getFirstTrustedPlayer()
Gets the first trusted player. 
 | 
@NotNull Fox.Type | 
getFoxType()
Gets the current type of this fox. 
 | 
@Nullable AnimalTamer | 
getSecondTrustedPlayer()
Gets the second trusted player. 
 | 
boolean | 
isCrouching()
Checks if this animal is crouching 
 | 
void | 
setCrouching(boolean crouching)
Sets if this animal is crouching. 
 | 
void | 
setFirstTrustedPlayer(@Nullable AnimalTamer player)
Set the first trusted player. 
 | 
void | 
setFoxType(@NotNull Fox.Type type)
Sets the current type of this fox. 
 | 
void | 
setSecondTrustedPlayer(@Nullable AnimalTamer player)
Set the second trusted player. 
 | 
void | 
setSleeping(boolean sleeping)
Sets if this animal is sleeping. 
 | 
getBreedCause, getLoveModeTicks, isLoveMode, setBreedCause, setLoveModeTickscanBreed, getAge, getAgeLock, isAdult, setAdult, setAge, setAgeLock, setBaby, setBreedaddPotionEffect, addPotionEffect, addPotionEffects, attack, getActivePotionEffects, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isLeashed, isRiptiding, isSleeping, isSwimming, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setCanPickupItems, setCollidable, setGliding, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming, swingMainHand, swingOffHandgetAttributedamage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealthaddPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetName, sendMessage, sendMessageaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentisOp, setOpgetCustomName, setCustomNamegetPersistentDataContainerlaunchProjectile, launchProjectilegetLootTable, getSeed, setLootTable, setSeedisSitting, setSitting@NotNull @NotNull Fox.Type getFoxType()
void setFoxType(@NotNull
                @NotNull Fox.Type type)
type - New type of this fox.boolean isCrouching()
void setCrouching(boolean crouching)
crouching - true if crouchingvoid setSleeping(boolean sleeping)
sleeping - true if sleeping@Nullable @Nullable AnimalTamer getFirstTrustedPlayer()
void setFirstTrustedPlayer(@Nullable
                           @Nullable AnimalTamer player)
The first trusted player may only be removed after the second.
player - the AnimalTamer to be trusted@Nullable @Nullable AnimalTamer getSecondTrustedPlayer()
void setSecondTrustedPlayer(@Nullable
                            @Nullable AnimalTamer player)
The second trusted player may only be added after the first.
player - the AnimalTamer to be trustedCopyright © 2021. All rights reserved.