public interface ArmorStand extends LivingEntity
Entity.Spigot| Modifier and Type | Method and Description | 
|---|---|
@NotNull EulerAngle | 
getBodyPose()
Returns the armor stand's body's current pose as a
  
EulerAngle. | 
@NotNull ItemStack | 
getBoots()
Deprecated. 
 
prefer  
EntityEquipment.getBoots() | 
@NotNull ItemStack | 
getChestplate()
Deprecated. 
 
 | 
@NotNull EulerAngle | 
getHeadPose()
Returns the armor stand's head's current pose as a
  
EulerAngle. | 
@NotNull ItemStack | 
getHelmet()
Deprecated. 
 
prefer  
EntityEquipment.getHelmet() | 
@NotNull ItemStack | 
getItemInHand()
Deprecated. 
 
 | 
@NotNull EulerAngle | 
getLeftArmPose()
Returns the armor stand's left arm's current pose as a
  
EulerAngle. | 
@NotNull EulerAngle | 
getLeftLegPose()
Returns the armor stand's left leg's current pose as a
  
EulerAngle. | 
@NotNull ItemStack | 
getLeggings()
Deprecated. 
 
 | 
@NotNull EulerAngle | 
getRightArmPose()
Returns the armor stand's right arm's current pose as a
  
EulerAngle. | 
@NotNull EulerAngle | 
getRightLegPose()
Returns the armor stand's right leg's current pose as a
  
EulerAngle. | 
boolean | 
hasArms()
Returns whether this armor stand has arms. 
 | 
boolean | 
hasBasePlate()
Returns whether the armor stand has a base plate. 
 | 
boolean | 
isMarker()
Returns whether this armor stand is a marker, meaning it has a very small
 collision box. 
 | 
boolean | 
isSmall()
Returns whether this armor stand is scaled down. 
 | 
boolean | 
isVisible()
Returns whether the armor stand should be visible or not. 
 | 
void | 
setArms(boolean arms)
Sets whether this armor stand has arms. 
 | 
void | 
setBasePlate(boolean basePlate)
Sets whether the armor stand has a base plate. 
 | 
void | 
setBodyPose(@NotNull EulerAngle pose)
Sets the armor stand's body's current pose as a
  
EulerAngle. | 
void | 
setBoots(@Nullable ItemStack item)
Deprecated. 
 
 | 
void | 
setChestplate(@Nullable ItemStack item)
Deprecated. 
 
 | 
void | 
setHeadPose(@NotNull EulerAngle pose)
Sets the armor stand's head's current pose as a
  
EulerAngle. | 
void | 
setHelmet(@Nullable ItemStack item)
Deprecated. 
 
 | 
void | 
setItemInHand(@Nullable ItemStack item)
Deprecated. 
 
 | 
void | 
setLeftArmPose(@NotNull EulerAngle pose)
Sets the armor stand's left arm's current pose as a
  
EulerAngle. | 
void | 
setLeftLegPose(@NotNull EulerAngle pose)
Sets the armor stand's left leg's current pose as a
  
EulerAngle. | 
void | 
setLeggings(@Nullable ItemStack item)
Deprecated. 
 
 | 
void | 
setMarker(boolean marker)
Sets whether this armor stand is a marker, meaning it has a very small
 collision box. 
 | 
void | 
setRightArmPose(@NotNull EulerAngle pose)
Sets the armor stand's right arm's current pose as a
  
EulerAngle. | 
void | 
setRightLegPose(@NotNull EulerAngle pose)
Sets the armor stand's right leg's current pose as a
  
EulerAngle. | 
void | 
setSmall(boolean small)
Sets whether this armor stand is scaled down. 
 | 
void | 
setVisible(boolean visible)
Sets whether the armor stand should be visible or not. 
 | 
addPotionEffect, addPotionEffect, addPotionEffects, attack, getActivePotionEffects, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isLeashed, isRiptiding, isSleeping, isSwimming, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setCanPickupItems, setCollidable, setGliding, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming, swingMainHand, swingOffHandgetAttributedamage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealthaddPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetName, sendMessage, sendMessageaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentisOp, setOpgetCustomName, setCustomNamegetPersistentDataContainerlaunchProjectile, launchProjectile@NotNull @Deprecated @NotNull ItemStack getItemInHand()
EntityEquipment.getItemInHand()LivingEntity.getEquipment()@Deprecated void setItemInHand(@Nullable @Nullable ItemStack item)
EntityEquipment.setItemInHand(org.bukkit.inventory.ItemStack)item - the item to holdLivingEntity.getEquipment()@NotNull @Deprecated @NotNull ItemStack getBoots()
EntityEquipment.getBoots()LivingEntity.getEquipment()@Deprecated void setBoots(@Nullable @Nullable ItemStack item)
EntityEquipment.setBoots(org.bukkit.inventory.ItemStack)item - the item to wearLivingEntity.getEquipment()@NotNull @Deprecated @NotNull ItemStack getLeggings()
EntityEquipment.getLeggings()LivingEntity.getEquipment()@Deprecated void setLeggings(@Nullable @Nullable ItemStack item)
EntityEquipment.setLeggings(org.bukkit.inventory.ItemStack)item - the item to wearLivingEntity.getEquipment()@NotNull @Deprecated @NotNull ItemStack getChestplate()
EntityEquipment.getChestplate()LivingEntity.getEquipment()@Deprecated void setChestplate(@Nullable @Nullable ItemStack item)
EntityEquipment.setChestplate(org.bukkit.inventory.ItemStack)item - the item to wearLivingEntity.getEquipment()@NotNull @Deprecated @NotNull ItemStack getHelmet()
EntityEquipment.getHelmet()LivingEntity.getEquipment()@Deprecated void setHelmet(@Nullable @Nullable ItemStack item)
EntityEquipment.setHelmet(org.bukkit.inventory.ItemStack)item - the item to wearLivingEntity.getEquipment()@NotNull @NotNull EulerAngle getBodyPose()
EulerAngle.void setBodyPose(@NotNull
                 @NotNull EulerAngle pose)
EulerAngle.pose - the current pose@NotNull @NotNull EulerAngle getLeftArmPose()
EulerAngle.void setLeftArmPose(@NotNull
                    @NotNull EulerAngle pose)
EulerAngle.pose - the current pose@NotNull @NotNull EulerAngle getRightArmPose()
EulerAngle.void setRightArmPose(@NotNull
                     @NotNull EulerAngle pose)
EulerAngle.pose - the current pose@NotNull @NotNull EulerAngle getLeftLegPose()
EulerAngle.void setLeftLegPose(@NotNull
                    @NotNull EulerAngle pose)
EulerAngle.pose - the current pose@NotNull @NotNull EulerAngle getRightLegPose()
EulerAngle.void setRightLegPose(@NotNull
                     @NotNull EulerAngle pose)
EulerAngle.pose - the current pose@NotNull @NotNull EulerAngle getHeadPose()
EulerAngle.void setHeadPose(@NotNull
                 @NotNull EulerAngle pose)
EulerAngle.pose - the current poseboolean hasBasePlate()
void setBasePlate(boolean basePlate)
basePlate - whether is has a base plateboolean isVisible()
void setVisible(boolean visible)
visible - whether the stand is visible or notboolean hasArms()
void setArms(boolean arms)
arms - whether this has arms or notboolean isSmall()
void setSmall(boolean small)
small - whether this is scaled downboolean isMarker()
void setMarker(boolean marker)
marker - whether this is a markerCopyright © 2021. All rights reserved.