world,
 including special states.See: Description
| Interface | Description | 
|---|---|
| Banner | 
 Represents a captured state of a banner. 
 | 
| Barrel | 
 Represents a captured state of a Barrel. 
 | 
| Beacon | 
 Represents a captured state of a beacon. 
 | 
| Bed | Deprecated
 does not provide useful information beyond the material itself 
 | 
| Beehive | 
 Represents a captured state of a bee hive. 
 | 
| Bell | 
 Represents a captured state of Bell. 
 | 
| BlastFurnace | 
 Represents a captured state of a blast furnace. 
 | 
| Block | 
 Represents a block. 
 | 
| BlockState | 
 Represents a captured state of a block, which will not change
 automatically. 
 | 
| BrewingStand | 
 Represents a captured state of a brewing stand. 
 | 
| Campfire | 
 Represents a captured state of a campfire. 
 | 
| Chest | 
 Represents a captured state of a chest. 
 | 
| CommandBlock | 
 Represents a captured state of a command block. 
 | 
| Comparator | 
 Represents a captured state of an on / off comparator. 
 | 
| Conduit | 
 Represents a captured state of a conduit. 
 | 
| Container | 
 Represents a captured state of a container block. 
 | 
| CreatureSpawner | 
 Represents a captured state of a creature spawner. 
 | 
| DaylightDetector | 
 Represents a captured state of a (possibly inverted) daylight detector. 
 | 
| Dispenser | 
 Represents a captured state of a dispenser. 
 | 
| Dropper | 
 Represents a captured state of a dropper. 
 | 
| EnchantingTable | 
 Represents a captured state of an enchanting table. 
 | 
| EnderChest | 
 Represents a captured state of an ender chest. 
 | 
| EndGateway | 
 Represents a captured state of an end gateway. 
 | 
| EntityBlockStorage<T extends Entity> | 
 Represents a captured state of a block which stores entities. 
 | 
| Furnace | 
 Represents a captured state of a furnace. 
 | 
| Hopper | 
 Represents a captured state of a hopper. 
 | 
| Jigsaw | 
 Represents a captured state of a jigsaw. 
 | 
| Jukebox | 
 Represents a captured state of a jukebox. 
 | 
| Lectern | 
 Represents a captured state of a lectern. 
 | 
| Lockable | 
 Represents a block (usually a container) that may be locked. 
 | 
| ShulkerBox | 
 Represents a captured state of a ShulkerBox. 
 | 
| Sign | 
 Represents a captured state of either a SignPost or a WallSign. 
 | 
| Skull | 
 Represents a captured state of a skull block. 
 | 
| Smoker | 
 Represents a captured state of a smoker. 
 | 
| Structure | 
 Represents a structure block that can save and load blocks from a file. 
 | 
| TileState | 
 Represents a block state that also hosts a tile entity at the given location. 
 | 
| Class | Description | 
|---|---|
| DoubleChest | 
 Represents a double chest. 
 | 
| Enum | Description | 
|---|---|
| Biome | 
 Holds all accepted Biomes in the default server 
 | 
| BlockFace | 
 Represents the face of a block 
 | 
| PistonMoveReaction | 
 Represents how a block or entity will react when interacting with a piston
 when it is extending or retracting. 
 | 
world,
 including special states.Copyright © 2021. All rights reserved.