public enum Effect extends Enum<Effect>
| Modifier and Type | Class and Description | 
|---|---|
static class  | 
Effect.Type
Represents the type of an effect. 
 | 
| Enum Constant and Description | 
|---|
ANVIL_BREAK
The sound played when an anvil breaks 
 | 
ANVIL_LAND
The sound played when an anvil lands after
 falling 
 | 
ANVIL_USE
The sound played when an anvil is used 
 | 
BAT_TAKEOFF
Sound played by a bat taking off 
 | 
BLAZE_SHOOT
Sound of blaze firing. 
 | 
BOW_FIRE
Sound of a bow firing. 
 | 
BREWING_STAND_BREW
The sound played by brewing stands when brewing 
 | 
CHORUS_FLOWER_DEATH
The sound played when a chorus flower dies 
 | 
CHORUS_FLOWER_GROW
The sound played when a chorus flower grows 
 | 
CLICK1
A click sound. 
 | 
CLICK2
An alternate click sound. 
 | 
DOOR_CLOSE
Sound of a door closing. 
 | 
DOOR_TOGGLE
Sound of a door opening. 
 | 
DRAGON_BREATH
The sound/particles used by the enderdragon's breath
 attack. 
 | 
END_GATEWAY_SPAWN
The sound/particles caused by a end gateway spawning 
 | 
ENDER_SIGNAL
An ender eye signal; a visual effect. 
 | 
ENDERDRAGON_GROWL
The sound of an enderdragon growling 
 | 
ENDERDRAGON_SHOOT
Sound of an enderdragon firing 
 | 
ENDEREYE_LAUNCH
The sound played when launching an endereye 
 | 
EXTINGUISH
Sound of fire being extinguished. 
 | 
FENCE_GATE_CLOSE
Sound of a door closing. 
 | 
FENCE_GATE_TOGGLE
Sound of a door opening. 
 | 
FIREWORK_SHOOT
The sound played when launching a firework 
 | 
GHAST_SHOOT
Sound of ghast firing. 
 | 
GHAST_SHRIEK
Sound of ghast shrieking. 
 | 
INSTANT_POTION_BREAK
Visual effect of an instant splash potion breaking. 
 | 
IRON_DOOR_CLOSE
Sound of a door closing. 
 | 
IRON_DOOR_TOGGLE
Sound of a door opening. 
 | 
IRON_TRAPDOOR_CLOSE
Sound of a door closing. 
 | 
IRON_TRAPDOOR_TOGGLE
Sound of a door opening. 
 | 
MOBSPAWNER_FLAMES
The flames seen on a mobspawner; a visual effect. 
 | 
PORTAL_TRAVEL
The sound played when traveling through a portal 
 | 
POTION_BREAK
Visual effect of a splash potion breaking. 
 | 
RECORD_PLAY
A song from a record. 
 | 
SMOKE
A visual smoke effect. 
 | 
STEP_SOUND
Sound of a block breaking. 
 | 
TRAPDOOR_CLOSE
Sound of a trapdoor closing. 
 | 
TRAPDOOR_TOGGLE
Sound of a trapdoor opening. 
 | 
VILLAGER_PLANT_GROW
Particles displayed when a villager grows a plant, data
 is the number of particles 
 | 
WITHER_BREAK_BLOCK
The sound played when a wither breaks a block 
 | 
WITHER_SHOOT
Sound of a wither shooting 
 | 
ZOMBIE_CHEW_IRON_DOOR
Sound of zombies chewing on iron doors. 
 | 
ZOMBIE_CHEW_WOODEN_DOOR
Sound of zombies chewing on wooden doors. 
 | 
ZOMBIE_CONVERTED_VILLAGER
The sound played when a villager is converted by
 a zombie 
 | 
ZOMBIE_DESTROY_DOOR
Sound of zombies destroying a door. 
 | 
ZOMBIE_INFECT
The sound played when a zombie infects a target 
 | 
| Modifier and Type | Method and Description | 
|---|---|
static @Nullable Effect | 
getById(int id)
Deprecated. 
 
Magic value 
 | 
@Nullable Class<?> | 
getData()  | 
int | 
getId()
Deprecated. 
 
Magic value 
 | 
@NotNull Effect.Type | 
getType()  | 
static Effect | 
valueOf(String name)
Returns the enum constant of this type with the specified name. 
 | 
static Effect[] | 
values()
Returns an array containing the constants of this enum type, in
the order they are declared. 
 | 
public static final Effect CLICK2
public static final Effect CLICK1
public static final Effect BOW_FIRE
public static final Effect DOOR_TOGGLE
public static final Effect IRON_DOOR_TOGGLE
public static final Effect TRAPDOOR_TOGGLE
public static final Effect IRON_TRAPDOOR_TOGGLE
public static final Effect FENCE_GATE_TOGGLE
public static final Effect DOOR_CLOSE
public static final Effect IRON_DOOR_CLOSE
public static final Effect TRAPDOOR_CLOSE
public static final Effect IRON_TRAPDOOR_CLOSE
public static final Effect FENCE_GATE_CLOSE
public static final Effect EXTINGUISH
public static final Effect RECORD_PLAY
public static final Effect GHAST_SHRIEK
public static final Effect GHAST_SHOOT
public static final Effect BLAZE_SHOOT
public static final Effect ZOMBIE_CHEW_WOODEN_DOOR
public static final Effect ZOMBIE_CHEW_IRON_DOOR
public static final Effect ZOMBIE_DESTROY_DOOR
public static final Effect SMOKE
public static final Effect STEP_SOUND
public static final Effect POTION_BREAK
public static final Effect INSTANT_POTION_BREAK
public static final Effect ENDER_SIGNAL
public static final Effect MOBSPAWNER_FLAMES
public static final Effect BREWING_STAND_BREW
public static final Effect CHORUS_FLOWER_GROW
public static final Effect CHORUS_FLOWER_DEATH
public static final Effect PORTAL_TRAVEL
public static final Effect ENDEREYE_LAUNCH
public static final Effect FIREWORK_SHOOT
public static final Effect VILLAGER_PLANT_GROW
public static final Effect DRAGON_BREATH
public static final Effect ANVIL_BREAK
public static final Effect ANVIL_USE
public static final Effect ANVIL_LAND
public static final Effect ENDERDRAGON_SHOOT
public static final Effect WITHER_BREAK_BLOCK
public static final Effect WITHER_SHOOT
public static final Effect ZOMBIE_INFECT
public static final Effect ZOMBIE_CONVERTED_VILLAGER
public static final Effect BAT_TAKEOFF
public static final Effect END_GATEWAY_SPAWN
public static final Effect ENDERDRAGON_GROWL
public static Effect[] values()
for (Effect c : Effect.values()) System.out.println(c);
public static Effect valueOf(String name)
name - the name of the enum constant to be returned.IllegalArgumentException - if this enum type has no constant with the specified nameNullPointerException - if the argument is null@Deprecated public int getId()
@NotNull public @NotNull Effect.Type getType()
@Nullable public @Nullable Class<?> getData()
@Deprecated @Nullable public static @Nullable Effect getById(int id)
id - ID of the Effect to returnCopyright © 2021. All rights reserved.